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Pimax

Pimax Crystal Super Ultrawide VR Headset

Regular price €1979.00
Regular price Sale price €1979.00
Sale
Pimax Crystal Super Ultrawide combines 3840 × 3840 resolution per eye, 50 PPD and eye-tracked Dynamic Foveated Rendering 2.0 for high-end wired PCVR.

Crystal Super is Pimax's modular wired PCVR platform with a replaceable optical engine. The Ultrawide version uses 3840 × 3840 pixels per eye, runs at 72 Hz or 90 Hz and includes automatic 58–72 mm IPD adjustment. Inside-out tracking, two controllers, audio and eye tracking are integrated.

Why choose this product?

  • 3840 × 3840 resolution per eye with 50 PPD gives dense visual detail for cockpit instruments, dashboards, gauges and fine VR interface elements.
  • Integrated eye tracking powers Dynamic Foveated Rendering 2.0, while the modular optical-engine design gives Crystal Super a serviceable and configurable optical platform.

Product details

QLED optics and image configuration

The Ultrawide optical engine uses QLED + Mini-LED panels with local dimming and glass aspheric lenses. Pimax specifies 50 PPD, 3840 × 3840 resolution per eye and selectable 72 Hz or 90 Hz operation. Pimax specifies a 140° horizontal field of view for this optical engine. Automatic IPD adjustment covers 58–72 mm.

Eye tracking, tracking and audio

Eye tracking powers Dynamic Foveated Rendering 2.0. The headset uses inside-out tracking and includes two controllers, with optional Lighthouse expansion. Audio connectivity includes a 3.5 mm jack and two microphones.

Wired PCVR and modular optical engine

Crystal Super has no built-in battery and requires wired PCVR operation. Pimax requires DisplayPort 1.4a, USB 3.0 or higher and Windows 10 x64 or Windows 11. Pimax Play supports Steam VR, OpenXR and OpenVR. Optical engines are replaceable, but two connector generations now exist; headset and replacement engine must match before installation.

Compatibility

Platform: Manufacturer Verified for wired PCVR on Windows 10 x64 and Windows 11.

Connection and ecosystem: DisplayPort 1.4a, USB 3.0 or higher, Pimax Play, Steam VR, OpenXR and OpenVR applications are supported by Pimax.

Requirements: A compatible gaming PC and cable connection are required. Wi-Fi streaming and Pimax AirLink are unsupported. Lighthouse tracking is optional and needs compatible Lighthouse hardware and the appropriate Pimax accessory.

Specifications

Optical engine
Ultrawide
Resolution per eye
3840 × 3840
Pixel density
50 PPD
Horizontal field of view
140°
Display
QLED + Mini-LED with local dimming
Lens type
Glass aspheric
Refresh rate
72 / 90 Hz
IPD adjustment
58–72 mm, automatic
Eye tracking
Yes
Foveated rendering
Dynamic 2.0
Tracking
Inside-out; optional Lighthouse expansion

What's in the box?

  • Pimax Crystal Super headset with Ultrawide optical engine
  • Two controllers
  • DisplayPort cable
  • 12 V power adapter with interchangeable plug types
  • Two USB cables
  • Cleaning wipe

Frequently asked questions

Is the Pimax Crystal Super Ultrawide wireless?

No. Crystal Super has no built-in battery, requires a cable connection and does not support Wi-Fi streaming or Pimax AirLink.

Does Crystal Super support eye tracking?

Yes. Eye tracking is integrated and is used for Pimax Dynamic Foveated Rendering 2.0.

Do I need Lighthouse base stations?

No for standard inside-out tracking. Lighthouse is optional and requires compatible Lighthouse equipment plus the appropriate Pimax accessory.

Can I replace the Crystal Super optical engine later?

Yes, but Pimax states that two connector generations exist and are not cross-compatible. Confirm the headset and replacement engine use matching connectors before installation.

What is the main reason to choose the Ultrawide version?

The Ultrawide engine prioritizes horizontal viewing width: Pimax specifies 140° horizontal field of view while retaining 3840 × 3840 pixels per eye and 50 PPD.

Please note: we make every effort to display products as accurately as possible. Colours, materials and finishes may vary slightly in real life due to studio lighting, screen settings, ambient light and product characteristics.

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